[Holger Benkhart]
Glarelion
Classification
- System: AD&D
- Setting: Forgotten Realms
- Race: Elf
- Class: Mage
- Alignment: True Neutral
Personal data
- Birthday: Flamerule 1st, 1242
- Height: 59" (1.50m)
- Weight: 110lbs (~50kg)
- Hair: brown
- Eyes: grey
Miscellaneous
- Level: 9
- Hit Points: 43
- THAC0: 18
- Spell distribution: 4 3 3 2 1
Attributes
- Strength: 8
- Intelligence: 16 (magically permanently enhanced by 1)
- Dexterity: 14
- Wisdom: 13
- Constitution: 16 (magically permanently enhanced by 2)
- Charisma: 14
Proficiencies
- Weapon proficiencies
- Non-weapon proficiencies
- Ancient Languages
- Animal Handling
- Dancing
- Engineering (two slots)
- Herbalism (two slots)
- Modern Languages
- Reading/Writing
- Riding
- Spellcraft
- Swimming
Backpack, as far as known
- Weapons
- Rod of Smiting (usually wielded)
- Quarterstaff +1
- Daggers (2)
- Dagger +1
- Dagger +2
- Darts (7)
- Darts +1 (10) (an excellent 2nd-line-weapon)
- Armour and Protection (Total AC: 1)
- Bracers [4] (worn)
- Bracers [5]
- Bracers [6]
- Elf Cloak (worn)
- Ring of Protection +3 (worn)
- Potions, Scrolls, Wands
- Potion of Extra Healing (3)
- Potion of Flying
- Potion of Treasure Finding
- Potion of Spider Poison
- Potion of Fire Resistance
- Oil of Slipperiness
- Wand of Fireballs (approx. 5 charges)
- Valuables, Unidentified Stuff, Miscellaneous
- Diadem ("Stirnreif" in German) (silver+ruby)
- 280 platinum pieces
- 1490 gold pieces
- 28 electrum pieces
- 0 silver pieces
- 25 copper pieces (the money and a good part of the gems from a red dragon treasure)
- A Red Dragon scale
- A Dracolich tailtip
- Bag of Holding
- A book (not a normal one, though I don't know yet what it does)
- Oil (3)
- Flint & Steel
- Writing tools (2)
- Rope (2 x 25')
- Small, breakable bottle full of pepper - enemy spellcasters, beware!
- Field Plate +1 (I like Bags of Holding :)
News
Huh, it's been some time since we played. Let's see what I can remember.
First, Glarelion should now be eligible for level 10 - we just have to come
to a city where he can learn. Second, we killed some walking tree after
finding a lot of dead elfs, some rather lately killed, some long dead. Third,
we met some more kobolds. There's quite a number of them it seems. Twelve
different tribes. Tough luck we met the weak ones (oh yes, the poison arrow
shooting tribe is now almost extinct. No more cursed black arrows hitting
(who else?) our only cleric...
Now it seems we'll have to fight or talk our way through about nine more
tribes to the boss tribe. Talked our way through one tribe already after
killing a bulette.
[Kill List]
[Spells level 1]
[Spells level 2]
[Spells level 3]
[Spells level 4]
[Spells level 5]
Holger Benkhart -
hb@gryphon.franken.de - Mar 7th, 1999